MG Seed - Justice Gundam

$59.99
Available:
Sold out
Quantity:
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Orders ship within 2 to 5 business days.
Description

Includes

  • Justice Gundam
    • 1/100 Athrun Zala figurine (sitting)
    • 2 Beam Sabers
    • Manipulators with interchangeable digits
      • Trigger-finger (right)
      • General weapon-holding (1-pair)
      • Beam Boomerang-holding (1 pair)
      • Fists (1 pair)
      • Open-palm (1 pair)
    • Fatum-00
  • Beam Rifle
  • Shield
  • 1/100 Athrun Zala figurine (standing)
  • Display Stand
  • Action Base adapter for Justice Gundam
  • Action Base adapter for Fatum-00

Kit Features & Gimmicks

Articulation

  • The head can swivel on a double-sided ball-joint neck.
  • The torso can tilt back and forth, or sideways in a limited manner.
  • The shoulder joints can tilt upwards or swing frontwards.
    • 2/3 of the torso blocks can tilt frontwards along with the shoulder joints.
  • The arms can...
    • Swing on a rod joint.
    • raise horizontally.
  • The shoulder armors can raise up to avoid interference with the arm articulation.
  • The upper arms can rotate.
  • The elbow and knees are double-jointed.
    • The elbow joints can be pulled down to widen the articulation range.
  • The manipulators can swivel on a ball-and-socket joint.
  • The waist can only rotate 45 degrees.
  • Front, side, and rear skirt armors can pivot to avoid interference with the leg articulation.
  • Each of the hip joint axis piece can extend for a wider articulation.
  • The upper thighs can swing frontwards/backwards on a peg, raise horizontally, and/or rotate on each piece.
  • The ankle joints can pivot and/or tilt sideways.
  • The front toes can pivot while being extended.
  • The Fatum-00's...
    • Mini-turrets can rotate.
    • Dual nosecones are jointed, allowing some articulation.
    • Beam cannons can flip up or down.
    • Wings are jointed, allowing it to convert between two forms.

Weapons/Other Gimmicks

  • The finger parts can be swapped.
  • Any of the weapons can be wielded by the hands, though it depends on which finger digits you're using.
  • Beam Rifle foregrip can swing left or right.
    • Beam Rifle can mount onto the rear waist armor for storage.
  • The Beam Boomerangs can be optionally removed from the shoulder armors as handheld weapons.
  • Beam Saber hilts can be removed from the side skirt armors as handheld weapons.
    • The hilts can also be coupled to form a dual-bladed Beam Saber.
  • The shield's grip can be flipped out for the left hand to wield.
  • When mounted onto the Justice Gundam, the Fatum-00 can convert into HiMAT mode on an arm unit.
    • The dual nosecones are poseable to prevent them from clashing the head while converting.
    • Fatum-00 can optionally detach (with the Wing/Thruster parts extended) from the Justice Gundam for individual display, or allow the Justice to ride onto it.
      • The Justice's foot parts feature a flip-out tab to securely attach onto the tab-holes (hidden by two removable panels) Fatum-00.
      • The dual thrusters on each side can be extended, though you must simultaneously flip up each of the rear thruster's panels to do so.
  • Justice Gundam can mount onto the included Action Base;
    • If mounted with the Fatum-00, use the tab on the support unit's arm.
    • The Justice and the Fatum-00 can be individually displayed with their respective adapters.

Tips & Tricks

  • For better results, some or most of the details are needed to be applied & panel-lined with Gundam Markers/Mr. Color Paints.
  • Topcoat (Mr. Hobby recommended) can be used to protect applied stickers/marking decals and if any, painted details.
    • If using matte/flat-finish top coat, it is advisable not to spray on the translucent parts - can be done by masking or spraying top coat while the said parts are separated.
  • Care must be taken while assembling/posing the hip joint, mainly the J4 piece, as it can break if not carefully handled.

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